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How To Install Mods For Jedi Academy

Modder Superior - Star Wars Jedi Knight: Jedi University

When 900 years one-time, you accomplish...

No matter what may happen to Star Wars, we'll always have lightsabers. That, and loads of keen games. Among the best to grace the PC is the Jedi Knight serial, the terminal in its line beingness Raven'south Jedi Academy. It may owe some of its longevity equally a multiplayer staple to its engine, a heavily modified Quake 3 codebase, and it can definitely chalk upwards its still-active modding scene to that. Between well maintained tools, open-source engine upgrades and a dedicated fanbase, Jedi Academy is yet going potent in 2022. Here's a scattering of the all-time and biggest mods you can play today.

OpenJK by The OpenCoders Crew

OpenJK makes playing mods like Escape Yavin IV just that little bit smoother.

If you've not played Jedi Academy in a while and have upgraded to Windows 10, odds are good that you'll run into a brick wall the moment you try launching the game. Thankfully, modders have already come to your rescue. Even if yous don't plan on playing annihilation game-altering, you'll want to take hold of OpenJK.

As the name suggests, it's an open source overhaul to some of the creakier parts of the game'southward engine. Mostly bug-fixes and improved compatibility with mod hardware and operating systems, OpenJK is also a pre-requisite for virtually modern Jedi Academy mods, although most of the bigger ones come with their ain version included. You'll desire to launch the game directly via the OpenJK unmarried-thespian or multi-player .EXE files after installing this, only it does strip the game of whatsoever remaining DRM, letting you lot clone or motility your installation independent of Steam.

Beyond OpenJK, you lot might have to poke and prod the game a little to get attribute-correct widescreen working properly. Consult the venerable PC Gaming Wiki holocron for the specifics. However, once yous've got that squared away, almost of the mods below are like shooting fish in a barrel to ready up. Just make sure you've got a clean install of the game for any larger mods, as they tend to brand their ain changes to the Jedi University EXE and DLL files.

Escape: Yavin IV: The Lost Maps by "The Unbeholden"

Recently demolished in under an 60 minutes alive at Awesome Games Done Quick, don't let that video make you call back this single-histrion campaign is anything shy of immense, easily dwarfing vanilla Jedi Academy. Standing the story of your create-a-hero protagonist from the main game, at that place'southward a bit of clunky amateur phonation acting, only it's fun if you're just later on more levels to bound through and expendable goons to mash. As you may guess from the screenshot in a higher place, canon is a little strained hither, simply it does commit to a branching level structure and multiple endings.

Escape Yavin IV'southward design ethos is conspicuously 'go big or go habitation'. Some levels accept enormous outdoor segments that you tin't reasonably navigate without a speeder-bike. On the flip-side, at that place'south non much fine detailing to the levels, and combat encounters tin can exist a bit haphazardly designed. Quicksaving is highly recommended as lightsaber combat is even deadlier than usual, with y'all going upwardly confronting enemies with some truly bizarre arrangements of laser-blades. Lightsaber claws? Beam chakrams? Silly, but y'all can collect them all - a good reason to scour these lengthy levels.

The Night Pastime by Fine art Grouping Vigilant

A brand new release from the Russian Jedi University modding scene, and a fresh single-histrion adventure starring Kyle Katarn: Ultimate Marty Stu. More than focused and refined than Escape Yavin Iv, it's one of the more than polished solo campaigns I've played, although however balanced towards veteran players. If yous don't mind quick-saving regularly, there's a lot to similar, including some open-ended levels with multiple solutions, and a return to Coruscant equally a between-mission hub. In that location'southward even a fancy new minimalist HUD.

The electric current release is just Chapter 1 of a planned series that has been in production a long while. According to the Mod DB blog, most of Chapter ii is finished, then hopefully we won't be waiting too long for this to continue. Goofy title aside it's a story I'grand interested in following, having a soft-spot for Kyle's beardy space adventures. Merely remember to enable subtitles in the game options menu earlier playing if, like me, you don't speak Russian.

Picture show Battles II past The Movie Battles Two Team

Film Battles II is the biggest and most enduring multiplayer mod for Jedi Academy, popular enough to offering multiple full servers at nigh hours. This mammoth project expands on the already-solid Jedi Knight lightsaber gainsay with a complex betoken-buy class system. Pick an archetype (ranging from basic grunts to Mandalorians), i of dozens of character models, and then spend a pool of points on powers, weapons and stat tweaks. There's a lot of room for expressive play here, and hundreds of maps, ranging from famous Star Wars scenes to Metal Gear Solid battlegrounds.

While normally meant for large teams (servers can cram in 32 players per match), there's some alternate play-modes included. Lightsaber duelling maps are in, as are some vehicular battles, including an X-Wing Vs Tie Fighter space combat map I was particularly taken by. It's an impressively professional product, right downward to having a scripted and vocalism-acted tutorial, introducing y'all to some of the the new combat elements and extra controls y'all'll have to bind. There'due south an extensive in-game manual too to make full in whatever blanks, and even some solid tips for playing each form.

If at that place's annihilation to hold against Movie Battles II, it'southward that it suffers from the same problems as whatever very old, niche shooter scene. New players are trying to pause into a small, insular scene where role player skill levels are heaven high and text chat is oftentimes edgier than a vibroblade. Also of note is that this is an extensive mod, requiring its ain clean installation of Jedi Academy. Installation is simple, though - simply download the latest version, unpack to Jedi Academy\GameData and run the Movie Battles 2 launcher to pull downwardly updates as required.

Star Wars: Movie Duels by The Movie Duels Squad

Don't permit the similar name confuse you - this is every bit far from Motion-picture show Battles Ii as you lot tin get, outside of a gleeful adherence to replicating Star Wars setpieces. Pic Duels is a mammoth single-histrion modern with a laser focus on recreating famous scenes (particularly duels) from the motion picture series, plus a number of scenarios from The Forcefulness Unleashed. The maps here are impressively detailed prepare recreations, and battles are often book-ended with cutscenes featuring film dialogue. Character models are a cutting above the regular game, and special effects are lovingly recreated. It's a looker.

Beingness focused on clashing spaceswords, the Pic Duels team have gone to keen lengths to capture the spirit of the films, right down to each grapheme'southward lightsaber opinion and animations. While some levels have you hacking through waves of stormtroopers and droids, the focus of this modern is squarely on longer, more than involved boss fights. Iconic battles have multiple possible endings, and there are a few fancy 'challenge' maps that will really push your mastery of Jedi Academy'south quirky early 2000s melee combat.

Knights Of The Forcefulness by The Knights Of The Forcefulness Mod Team

If Picture show Duels is the digital equivalent of playing with finely crafted Star Wars picture-set dioramas, so Knights Of The Forcefulness is a large daft toybox full of poseable activeness figures to smash together. On the surface it appears similar, but instead of focused, accurate recreations of famous Star Wars moments (although there are some of those), yous're encouraged to make your own scenarios. Pick a level, ready upwards squads and and keep on fighting until only one side is left standing. Then do information technology over again. Or play one of the included scenarios.

Different Movie Duels, Knights Of The Force also has a broader everything-and-the-kitchen-sink focus, featuring heroes and maps from every Star Wars era. Setting them upwards to create your ain battles is remarkably easy. From the built-in spawn menu, you lot can suspend AI to have them wait until you're set to play, assign characters to any faction yous desire, or order them to tag forth with you specifically. While I'd rather be playing entirely new levels and thespian-fabricated campaigns, it's easy to see the appeal of this toybox approach.

While it'southward geared towards unmarried-player, Knights Of The Force has full multiplayer support as well, with a dedicated server tool bachelor from the Mod DB folio. While less balanced than Moving-picture show Battles II, it's still a fun little sandbox to play around in with friends. And if y'all're curt on friends, in that location's total bot support, letting you set up up your own silly squad deathmatch scenarios.


Much like the Millennium Falcon, Jedi Academy may creak and groan a piffling bit under the weight of its countless refits and modifications, merely it's however flight stiff. With major mods like Movie Battles Ii and Knights Of The Force still updating regularly, and all new campaigns still being released, information technology doesn't seem like a wonky stop to the current movie trilogy has dulled anyone'south enthusiasm. Games this enduring are a rare breed - here'south hoping this academy keeps turning out star students well into the 2022s.

Source: https://www.rockpapershotgun.com/star-wars-jedi-academy-best-pc-mods

Posted by: kingbetimesely.blogspot.com

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